That hidden property was basically the Player’s location. Only the country is real, but it really isn’t a problem if somebody knows your country, you’re not the only one to live in it.ĮDIT: Basically, some people contributing to Synapse found a hidden property in the player. "IP Leaking Status: Successfully Leaked ✅",Īs you can see, they used math.random as well as fake tags just to scare people out and pretend it’s true. Local SayMessageRequest2 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Local SayMessageRequest1 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Local SayMessageRequest = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Local Thing = game:GetService("HttpService"):JSONDecode(game:HttpGet("")) If v.Name ~= game:GetService("Players").LocalPlayer.Name then That’s even harder for normal exploiters that do not know how it works.I am aware that I’m a bit late at this point, but you can take a look at this script: (It only works on Synapse, not all exploiters use this one, but it’s a similar one) (Credits to CampfireHQ) _G.a = įor _,v in pairs(game:GetService("Players"):GetPlayers()) do another recommendation that may slow them down because the only way to delete these scripts is only by selecting them together and deleting them Make a giant network that detects if the scripts are deleted as they are deleted it will immediately bring out a new script so make a folder called StoragedScripts and put them in lighting replicatedstorage replicatedfirst serverstorage etc. I have an idea that may stop the hacker from deleting the anti-exploit scripts(only an idea I don’t think it will work 100%): With time Roblox may add anti-cheat software from a third-party website that will disable all of the hacker’s clients or maybe even log the actions that will get the hacker banned instantly. Obviously, I don’t really know how they work because I never analyzed one. This feature will disable 99% of the hack clients that are based on that way. There should be an option like filtering where you can block new modules, scripts that are injected into the server’s explorer, developer console (f9). I feel like it’s Roblox’s responsibility to handle all of the anti-exploiters. Thanks for your tips□and I understand that the exploiters can bypass and use different types of codes to bypass the anti-exploiter system, but what I don’t understand is why Roblox doesn’t care that much when exploiters ruin people’s games ( for example - Apocalypse rising that has now died because of exploiters). Good luck on your game, I’m sure that you will have little trouble with exploiters with the work you’ve been putting in. So, simply put, while it’s great that you’re implementing more anti-exploits into your game, keep in mind that it is also helpful to create some system to manually moderate your own game in the instance that your anti-exploit gets bypassed (such as a mod call system). My point is that a lot of developers on this forum are under the impression that “haha I made an anti-exploit my game will never be affected by exploiters now!!!” But fail to realize that the exploiting community tends to be one step ahead of your game’s security. The issue is when you run into individuals that use higher quality injectors, which gives them the ability to flat out avoid being kicked on the client side, tamper with the client-sided scripts of the game, etc. That’s not to say your anti-exploits are useless they’ll definitely ward off people who use basic injectors. This is not meant to be pessimistic, but I want you to keep in mind that like said, exploiters have powerful tools to bypass exploits.
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